CLWSC WAKEBOARD SCORING, TRICKS, AND DIVISION CHART
General:
In
the wakeboarding event riders enter a course towed by a boat behind which they
complete a routine composed of various tricks.
The contestant must start and end their routine based upon the course
boundaries. A judge in the tow boat
measures each trick and the routine overall on both trick point value plus
style points.
Subjectivity:
Wakeboarding
is a subjective sport and subjective sports can be difficult to judge fairly.
The components of judging wakeboarding are: how hard is the trick to perform
(trick value), and how clean, how big, how smooth were the tricks performed
(style points.) Trick values are based on difficulty along with points for
style and execution of each trick and the trick pass. Based on all these
factors, the Chief Judge’s decision is final
Format
and divisions:
Your ability level and the tricks you are
capable of performing will determine your division. The trick list is broken
down to show tricks available for each division. Any competitor can be bumped
to a higher division if the judges determine a rider is not riding in the
appropriate division. Tricks must be in the tricks chart below or approved by
the chief judge prior to riding. All divisions will be given two (2) passes
through the course to perform 12 tricks (6 per pass). Outlaw Riders can perform
no more than 10 tricks (5 per pass). Riders will be scored on a designated
attack sheet. Intermediate through Outlaw runs are in an expression format.
Points completed from trick runs plus style points determine the Overall Score.
·
Minis: New and beginner
riders, 8 years old and under. Same rules apply as Novice.
·
Junior, Men and Women
Beginners and Novices: New and beginner riders. Basic riding and surface tricks,
1-wake tricks, up to a basic heelside (H/S) 2 wake
jump. Novice riders will mark 8 tricks instead of 6 to allow them to adjust
their run during competition. The judge will only score the first 6 tricks
completed and the other 2 will receive no credit. If a novice rider attempts a
trick and does not complete the trick or falls, they will be allowed to try
another trick from the remaining tricks that are marked on their attack sheet,
and receive credit. No variations, (such as grabs) of these tricks
will be counted. Tricks may be done on both passes, but not repeated in the
same pass.
·
Seniors: This division is for
the 40 year and over competitors with Novice and Intermediate tricks.
Intermediate rules will apply except there will be no credit given for inverts
or 360 spins in this division. Any 40 and over competitor wishing to receive
credit for inverts and/or 360 spins should ride Masters or Advanced division.
Veteran riders may receive up to 400 total style points.
·
Junior, Men’s, and
Women’s intermediate: The Intermediate divisions are intended for mid-level
riders with primarily 2 wake jumps, grabs, 180¹s, half-cab¹s, and basic 2 wake
tricks. Intermediate riders may also be working on their first basic invert or
360 spin. Intermediate riders can do any trick on the CLWSC Novice and
Intermediate Trick Lists. Intermediate tricks must be landed with their leading
foot across the crest of the second wake to receive full point credit for the
trick. Intermediate tricks landed 1-wake or with their leading foot NOT over
the crest of the second wake, will be considered and scored as a 1-wake trick.
Intermediate tricks performed 1-wake will receive 1/2 of the listed point value
unless the 1 wake trick value is listed.
Intermediate riders can perform tricks off the Advanced
trick list with the following guidelines: Only one (1) invert and two (2) 360’s
total, not per pass are allowed. If the invert and/or 360’s are completed, the
rider will be scored no more than 625 points for each trick. The Intermediate
class is not designed for riders with a solid invert and multiple 360
variations. If the judges feel an Intermediate rider has a solid invert or
multiple 360 variations, the rider will be bumped up to a higher division.
Intermediate riders may receive up to 600 style points, riders can repeat
tricks, but not in the same pass.
·
Thirtysomethings: The thirtysomethings division
is designed for 30 years old and over. Same rules as Intermediate.
·
Advanced 3: The Advanced 3
division is intended for riders with 1-4 solid basic inverts/360¹s. Advanced
riders must stay within the Intermediate and Advanced Trick List. The Advanced
Trick List is any trick or trick variation that has a point value of 1250
points or less. Advanced riders will only receive credit for 360 spins.
Advanced riders will have the opportunity to receive credit for 3 inverts
total.
Advanced riders may receive up to 1600 style
points. Six tricks are allowed per pass, riders can repeat tricks, but not in
the same pass. Any Advanced riders with 4 or more solid inverts, will be bumped
to a higher division
·
Semi-Pro: This division is for Semi-Pro level riders. Semi-Pro
riders can throw any trick on the CLWSC Trick List from Intermediate and up.
Any variation of a trick will be counted as a different trick. Five tricks are
allowed per pass, with no repeats. This is to allow more time for the rider to
attempt more challenging tricks. Semi-Pro riders that have a particular
upper level trick that is rarely seen are encouraged to tell the judges in the
boat to look for the trick. Semi-Pro riders may receive up to 3000 style
points.
CLWSC
“HB Mayor Of The
|
Name |
Description |
|
Minis |
8 & under |
|
Junior Beginner |
9-13 |
|
Women's Beginner |
14 & over |
|
Men's Beginner |
14 & over |
|
Junior Novice |
9-13 |
|
Women's Novice |
13 & over |
|
Men's Novice |
13 & over |
|
Junior Intermediate |
13 and under |
|
Women's Intermediate |
13 & over |
|
Men's Intermediate |
13 & over |
|
Thirtysomethings |
30 and over |
|
Seniors |
40 and over (Men and Women) |
|
Advanced 3 |
3 inverts or less |
|
Advanced 5 |
5 inverts or less |
|
Semi-Pro |
Semi-Pro |
|
Wakeskate I |
Novice / Intermediate |
|
Wakeskate II |
Advanced |
The
wakeboard course:
A Wakeboard course
will be utilized to provide the competitors with an area in which to complete
their tricks. The course consists of
orange buoys which will delineate the beginning and end of the trick area, and green cutoff buoys which will mark the point
at which the boat cannot get up to required speed for a rider to continue his
run in the second pass. The position of the cut off buoy(s) will be determined
by the Chief Judge and Chief Boat Driver. The total distance between
the start and end buoys will be a minimum of 1200 feet. The tow boat shall follow a path through the
start/finish buoys and generally down the center of the course to the
start/finish buoys at the other end of the course. The second pass will be in the opposite
direction through the course from the first pass. The rider’s routine will begin when they
perform their first trick at, close to, or after the start buoy and will end if
they fall for a second time or when they pass the end buoy. The rider’s last trick will be scored if they
leave the crest of the wake before passing the end buoy.
Falls:
A
rider may have a maximum of two falls during their routine. A rider may have one out-of-course fall
before the start of their first pass-the first pass will be considered to have
started if the competitor throws their first trick or the boat passes the
start/finish buoys at the beginning of the course. The Judge in the boat has
the right to make the decision on falls out of the course.
If
a wakeboard competitor falls on their first pass, they will receive all
completed points up to their fall and be picked-up for a second pass, where
additional points can be received. Any
falls after that will terminate the event for the competitor. If the competitor falls a second time after
the start of their routine the tow boat will continue to the starting area to
pick up the next competitor and the safety/pick-up boat will pick up the fallen
rider.
Boat
speed and rope length:
Boat speed and rope length in the
wakeboarding event is up to the discretion of the rider, based upon their
ability level and preference.
Starts
and stops:
All competitors will perform deep water
starts for the duration of the competition.
Competitors must notify the boat judge and driver if they wish to stop
at the end of each successful pass.
Equipment:
The tournament committee will supply a rope
and handle for the tournament, and competitors are welcome to utilize
them. If a rider wishes to utilize their
own handle they must notify the chief judge who will measure the handle to
ensure that it meets AWSA tournament standards.
boards, bindings, Personal Floatation Devices
(PFDs), gloves, and any other equipment utilized will be supplied by the
competitor. PFDs must be worn by all
competitors while riding in the tournament.
Rerides:
Rerides are at the sole discretion of the judging
staff. The following are conditions in
which a reride may be granted:
·
When
a malfunction of tournament committee-supplied equipment occurs, which, in the
opinion of a majority of the event judges, adversely affects a contestant, they
shall be granted the option of a reride only on the
passes affected. In the case of a malfunction of committee-supplied equipment
or if there should be fast slalom speeds then, if such an optional reride is taken, the official score shall be the better of
the reride score or the score obtained on the original
adversely affected pass(es).
·
When
a condition gives a contestant an unfair advantage, a reride
is mandatory, and the result of that reride shall
become the official score.
·
If
for any other reason not described above a reride is
granted the result of the reride is the official
score.
A
reride must be taken no later than five minutes after
being granted, and may be taken immediately at the option of the
contestant If the contestant elects to
take a five-minute rest, the next contestant in order shall ski, and the reride shall be taken at the conclusion of the skier’s run
during which the five-minute rest period expires.
A
request for a reride may be initiated by a judge for
the event before the next contestant starts or may be initiated, as soon as
possible, by the contestant or their representative. In either case, the reride shall be decided upon before any further contestants
start. If, in the opinion of the judges for the event, the request was not
initiated as soon as possible after the contestant skied, the request shall be
denied.
Protests:
Protests
shall be considered only for failure of the tournament committee or the
officials to comply with these rules. No protest shall ever be considered on
judgment decisions by the judges. Protests shall be made to the Chief Judge and
shall be considered by the Appointed Judges. Protests must be in writing, give
the reason for the protest, be signed by the contestant, and be filed no later
than 30 minutes after the results of the event are posted and the judges’
scoring forms are available for inspection.
Corrected
Scoring Errors:
A
correction of an error in the computation of scores shall not be considered a
protest. Such correction shall be made upon the approval of the Chief Judge and
the Chief Scorer, if requested within two hours after the results of the event
are posted and the judges’ scoring forms are available for inspection.
Correction of scores on
the Ranking List can be made with the approval of the Chief Scorer and Chief
Judge provided the error change was initiated within seven days of posting on
the Ranking List. Such a change will not affect the official tournament results
or placements. The revision will be made only on the ranking list after
submitting the performances and placements as originally scored.
Disqualification:
The following are acceptable reasons that a
contestant may be disqualified from the competition:
CLWSC Wakeboard Trick
List
|
Name |
Category |
Points |
|
180 HS Air (1 wake) |
Beginner/Novice |
225 |
|
180 TS Air (1 wake) |
Beginner/Novice |
225 |
|
180 Off the wake - from inside wakes to outside |
Beginner/Novice |
175 |
|
180 Surface - board spins 180 on water |
Beginner/Novice |
140 |
|
Adjust Board Shorts |
Beginner/Novice |
60 |
|
Air H/S- 1 wake, board must leave water |
Beginner/Novice |
100 |
|
Air H/S- 2 wake, heelside air |
Beginner/Novice |
300 |
|
Air T/S- 1 wake, board must leave water |
Beginner/Novice |
150 |
|
Board slide in flats (same as lip slide but out in flats or between wakes) |
Beginner/Novice |
125 |
|
Ollie board must leave water |
Beginner/Novice |
100 |
|
Ollie 180 |
Beginner/Novice |
200 |
|
Buttslide - hold for 1 second min. |
Beginner/Novice |
80 |
|
Cross one wake |
Beginner/Novice |
75 |
|
Cross both wakes |
Beginner/Novice |
85 |
|
Cross both wakes fakie (backwards) |
Beginner/Novice |
125 |
|
Half-Cab - 1 wake, back to front, board in air |
Beginner/Novice |
275 |
|
Lip Slide - board slides sideways on wake crest - |
Beginner/Novice |
200 |
|
Ride w/ one hand on handle |
Beginner/Novice |
40 |
|
Stand on board |
Beginner/Novice |
20 |
|
Surf the wake - min.3 linked turns linked together up/down wake - |
Beginner/Novice |
90 |
|
Touch water |
Beginner/Novice |
75 |
|
Wave to someone |
Beginner/Novice |
50 |
|
Wave with both hands wave with one hand, pass handle, wave w/ other |
Beginner/Novice |
60 |
|
Name |
Category |
Points |
|
180 Air - 1 wake |
Intermediate |
225 |
|
180 Air Blind Side- 1 wake, board must leave the water |
Intermediate |
450 |
|
180 Air 2 wake - heel side or toe side |
Intermediate |
450 |
|
180 Grab - T/S or H/S |
Intermediate |
500 |
|
360 Air 1 wake - T/S or H/S - |
Intermediate |
525 |
|
360 any variation - 2 wake T/S or H/S |
Intermediate |
625 |
|
360 Surface - board spins 360 on water |
Intermediate |
425 |
|
Air H/S - 2 wake, heel side air |
Intermediate |
300 |
|
Air H/S w/ grab - any grab on board |
Intermediate |
400 |
|
Air T/S - 2 wake, toe side air |
Intermediate |
350 |
|
Air T/S w/grab - toe side grab any variation not listed |
Intermediate |
425 |
|
Backscratcher - raise board 90 degrees to water behind rider - |
Intermediate |
425 |
|
Blindside Bunnyhop 180 - 180 turn away from boat w/ hand pass - |
Intermediate |
450 |
|
Blindside 180 - 2 wake, H/S 180 turn away from boat |
Intermediate |
750 |
|
Bunnyhop (Ollie)180 |
Intermediate |
200 |
|
Bunnyhop 360 handle pass |
Intermediate |
550 |
|
Bunnyhop 360 wrap |
Intermediate |
550 |
|
Crail - rear hand toe side grab, bone out back leg |
Intermediate |
500 |
|
Fashion Air - backscratcher w/hand behind head |
Intermediate |
450 |
|
Half-Cab - 1 wake, back to front, board in air |
Intermediate |
275 |
|
Half Cab H/S- 2 wake, back to front |
Intermediate |
500 |
|
Half Cab T/S- 2 wake, back to front |
Intermediate |
525 |
|
Half Cab w/grab |
Intermediate |
550 |
|
Indy grab H/S or T/S- rear hand, toe side grab between feet |
Intermediate |
400 |
|
Invert (any) |
Intermediate |
625 |
|
Lip Slide - board slides sideways on wake crest |
Intermediate |
200 |
|
Melon grab - front hand, rear heelside grab |
Intermediate |
400 |
|
Method grab - backscratcher w/front hand toe side grab |
Intermediate |
425 |
|
Nuclear grab- back hand grabs heelside edge of board in front of front foot |
Intermediate |
525 |
|
Nose grab - front hand grab nose of board |
Intermediate |
425 |
|
Ole’ surface 360 same as surface 360, but handle is over their head, no pass |
Intermediate |
400 |
|
Palmer - melon grab w/twister |
Intermediate |
500 |
|
Powerslide - board/fin break out, board slides 90 degrees minimum 2 seconds |
Intermediate |
350 |
|
Powerslide to Blind- same as a powerslide with an extra 90 degree slide |
Intermediate |
400 |
|
Roast Beef - rear hand heel side grab, between feet |
Intermediate |
500 |
|
Shifty- board rotates 90 degrees and back |
Intermediate |
450 |
|
Shifty w/grab |
Intermediate |
500 |
|
Slob/Mute - front hand toeside grab |
Intermediate |
450 |
|
Stalefish - rear hand heelside grab, around back leg |
Intermediate |
475 |
|
Stiffy - both legs straight w/board toward boat |
Intermediate |
450 |
|
Stiffy Indy grab - stiffy w/rear hand toe side grab between feet |
Intermediate |
500 |
|
Tail grab - rear hand grab, tail of board |
Intermediate |
400 |
|
Tumbleturn - 360 degree board/body spin, back on water board out |
Intermediate |
650 |
|
Twister/Shifty - board rotates 90 degrees and back |
Intermediate |
450 |
|
Twister w/grab |
Intermediate |
500 |
Advanced 3 riders are limited to tricks 1250 and under, Advanced 5 riders are limited to tricks 1350 and under
|
Name |
Category |
Points |
|
Air Front Flip - front flip without using wake |
Semi-Pro |
1400 |
|
Bat Wing - T/S hoochie glide |
Advanced 5 |
1350 |
|
Bel Air - air tantrum - tantrum without using wake |
Advanced 5 |
1300 |
|
Big Worm - same as crow mobe 540, but w/handle over head (no handlepass) |
Semi-Pro |
1650 |
|
Blender - H/S backroll w/ wrap |
Advanced 5 |
1400 |
|
Blind Judge - H/S raley, 180 away from boat, fakie landing w/handle pass |
Semi-Pro |
1650 |
|
Diesel - same as crow mobe, but w/handle above head (no handle pass) |
Semi-Pro |
1550 |
|
Dumb Dumb - T/S roll to blind 360, handle pass |
Semi-Pro |
1650 |
|
Elephant - scarecrow to delayed 180, front landing |
Advanced 3 |
1200 |
|
Front Flip H/S - board must go end over end |
Advanced 3 |
1300 |
|
Front Flip T/S - board must go end over end |
Advanced 3 |
1350 |
|
Front Flip to Revert - front flip, landing fakie |
Advanced 5 |
1300 |
|
Front Flip to blind 180 - front flip to 180, spin away from boat, handle pass |
Semi-Pro |
1450 |
|
Fruit Loop - T/S front flip to blind 180, handle pass |
Semi-Pro |
1550 |
|
Half Cab Front Flip - front flip, fakie approach, front landing |
Semi-Pro |
1400 |
|
Handle Pass Roll to Blind |
Semi-Pro |
1600 |
|
Hasselhoff - switchstance front flip to blind 180 |
Semi-Pro |
1600 |
|
Hoochie Glide - H/S raley, method grab |
Advanced 5 |
1300 |
|
Hoochie Glide to Revert - hoochie glide w/180, fakie landing |
Advanced 5 |
1350 |
|
Hoochie Glide to blind - hoochie glide, 180 away from boat, fakie landing |
Semi-Pro |
1800 |
|
H/S Air Half Cab Roll - H/S roll, fakie approach, front landing |
Advanced 5 |
1350 |
|
H/S Air Roll - no wake, H/S back roll |
Advanced 3 |
1200 |
|
H/S Air Roll to Revert - no wake H/S roll to 180, fakie landing |
Advanced 3 |
1250 |
|
H/S Back Roll - barrel type roll, heel side approach |
Advanced 3 |
1050 |
|
H/S Back Roll to Blind- backroll w/ Back side 180 spin, Switch Landing |
Advanced 5 |
1400 |
|
H/S Half Cab Roll - H/S back roll to 180, fakie approach, front landing |
Advanced 3 |
1200 |
|
H/S Half Cab Roll - H/S back roll to 180, fakie approach, front landing |
Advanced 3 |
1200 |
|
H/S Krypt - H/S Raley, fakie landing |
Advanced 5 |
1300 |
|
H/S Mexican Roll- head over heals type backroll, h/s approach |
Advanced 3 |
1050 |
|
H/S Raley - body outstretched, superman like, board behind them |
Advanced 3 |
1250 |
|
H/S Raley w/ Blind 180 |
Semi-Pro |
1600 |
|
H/S Raley w/ Suicide - hands must be away from the handle |
Semi-Pro |
1750 |
|
H/S Roll to Revert - H/S back roll to 180, landing fakie |
Advanced 3 |
1100 |
|
H/S Rollephant - H/S roll to revert, turned back leg to regular (rewind) |
Advanced 3 |
1150 |
|
Indy Glide 911 with an indy grab |
Semi-Pro |
1400 |
|
O.H.H. - other hand hoochie, hoochie glide, back hand grab |
Advanced 5 |
1350 |
|
Orbital - inverted 360 line over, handle pass |
Semi-Pro |
1750 |
|
Oriental - hoochie glide, but grab the toe side edge |
Advanced 5 |
1325 |
|
S-Bend - H/S raley, 360 body rotation while extended |
Semi-Pro |
1500 |
|
Roll to Blind Late |
Semi-Pro |
1600 |
|
Scarecrow - T/S front roll to180, fakie landing |
Advanced 3 |
1150 |
|
Shifty 360 - twister to 360 handle pass |
Advanced 3 |
1150 |
|
Slurpy - T/S roll to revert + 180 handle pass, both hand behind back approach |
Semi-Pro |
1500 |
|
Special K - T/S front roll to blind 180, both hands behind back approach |
Advanced 5 |
1350 |
|
Switch S-Bend - s-bend, fakie approach, fakie landing |
Semi-Pro |
1500 |
|
Switch Front Flip - front flip, fakie approach, fakie landing |
Advanced 5 |
1350 |
|
Switch H/S Air Roll - H/S air roll, fakie approach, fakie landing |
Advanced 5 |
1300 |
|
Switch H/S Krypt - H/S krypt, fakie approach, front landing |
Semi-Pro |
1400 |
|
Switch H/S Raley - H/S raley fakie approach, fakie landing |
Advanced 5 |
1350 |
|
Switch H/S Roll - back roll, fakie approach, fakie landing |
Advanced 3 |
1150 |
|
Switch Scarecrow - scarecrow, fakie approach, front landing |
Advanced 5 |
1300 |
|
Switch T/S Back Roll - T/S back roll to revert, fakie approach, fakie landing |
Advanced 3 |
1200 |
|
Switch T/S Front Roll -T/S front roll, switch approach, fakie landing |
Advanced 3 |
1250 |
|
Switch T/S Back Roll to Revert-T/S back roll, switch approach, land regular |
Advanced 3 |
1250 |
|
Switch T/S Krypt - T/S krypt, fakie approach, front landing |
Semi-Pro |
1450 |
|
Switch T/S Raley - T/S raley, fakie approach, fakie landing |
Semi-Pro |
1400 |
|
Switch Tantrum - tantrum, fakie approach, fakie landing |
Advanced 3 |
1250 |
|
Switch Vulcan - vulcan, fakie approach, regular landing |
Semi-Pro |
1600 |
|
Tantrum - heel side approach, back flip |
Advanced 3 |
1100 |
|
Tantrum to Blind - tantrum to 180, turn away from boat w/ handle pass |
Semi-Pro |
1400 |
|
Tantrum to Revert - tantrum to 180, fakie landing |
Advanced 3 |
1150 |
|
Tootsie Roll - T/S front roll to blindside 180, handle pass |
Semi-Pro |
1450 |
|
Tweetybird - no wake (air) version of whirlybird |
Semi-Pro |
1600 |
|
T/S Back Roll - toe side approach to back flip |
Advanced 3 |
1100 |
|
T/S Back Roll to Blind- toe side approach to back flip, fackie landing, handle pass |
Semi-Pro |
1400 |
|
T/S Back Roll to Revert - T/S back roll, fakie landing |
Advanced 3 |
1150 |
|
T/S Backside 360 |
Semi-Pro |
1500 |
|
T/S Front Roll - toe side approach, head over heels front flip |
Advanced 3 |
1100 |
|
T/S Half Cab Roll - toe side fakie approach, back flip to 180, front landing |
Advanced 3 |
1200 |
|
T/S Krypt - T/S raley to 180, fakie landing |
Advanced 3 |
1350 |
|
T/S Raley - toe side approach, rider throws board out behind them |
Advanced 3 |
1300 |
|
T/S Whirleybird - T/S back roll w/ 360, handle over head |
Semi-Pro |
1450 |
|
Vulcan - s-bend, extra 180 rotation before landing fakie |
Semi-Pro |
1500 |
|
Whirlybird - tantrum to 360, handle over head |
Semi-Pro |
1400 |
|
Whirlybird 540 or Whirly 5- tantrum to 540, handle over head |
Semi-Pro |
1700 |
|
SPINS-all are two wake |
||
|
H/S Blind 180 Back Side |
Advanced 3 |
1000 |
|
T/S Blind 180 Back Side |
Advanced 3 |
1200 |
|
H/S or T/S Blind 360 |
Advanced 3 |
1050 |
|
H/S Blind 360 Handle Pass |
Advanced 3 |
1300 |
|
T/S Blind 360 Handle Pass |
Advanced 3 |
1500 |
|
H/S or T/S 360 Handle Pass |
Advanced 3 |
1100 |
|
H/S or T/S 360 Wrap |
Advanced 3 |
850 |
|
H/S or T/S 540 Wrap |
Advanced 3 |
1250 |
|
H/S 540 Blind B/S Handle Pass |
Semi-Pro |
1550 |
|
T/S 540 Blind B/S Handle Pass |
Semi-Pro |
1750 |
|
H/S or T/S 540 Handle Pass |
Semi-Pro |
1350 |
|
H/S or T/S 720 Wrap or Handle Pass |
Semi-Pro |
1700 |
|
H/S or T/S 900 Handle Pass |
Semi-Pro |
2100 |
|
1080 |
Semi-Pro |
2500 |
|
Tumbleturn- full 360 rotation of body and board w/ back on the water |
Advanced 3 |
800 |
|
MOBIUS TRICKS - inverts with 360 rotation |
||
|
Big Worm - Same as a Crow Mobe 5, but the handle is above the head |
Semi-Pro |
1700 |
|
Blender - H/S back roll, wrap 360 |
Semi-Pro |
1450 |
|
Blind Side Mobius- H/S backroll with frontside 360 handle pass |
Semi-Pro |
1700 |
|
Dumb-Dumb - T/S roll to blind 360, handle pass |
Semi-Pro |
1750 |
|
Fat-Chance - switchstance front flip mobius |
Semi-Pro |
1800 |
|
Front flip Mobius - front flip 360 handle pass |
Semi-Pro |
1700 |
|
H/S Air Mobius- H/S mobius with out crossing wake |
Semi-Pro |
1750 |
|
H/S Mobius - H/S back roll 360 handle pass |
Semi-Pro |
1600 |
|
H/S Mobius 540- H/S back roll 360 handle pass |
Semi-Pro |
2000 |
|
H/S Switch Air Mobius - air mobius fakie approach, fakie landing |
Semi-Pro |
1850 |
|
H/S or T/S 900 - wrap or handle pass |
Semi-Pro |
2200 |
|
KGB Handle Pass - H/S back roll to blind 360 handle pass |
Semi-Pro |
1600 |
|
KGB Wrap - KGB wrap approach no handle pass, h/s backroll to blind 360 |
Semi-Pro |
1500 |
|
Moby Dick- tantrum to blind 360, handle pass |
Semi-Pro |
1500 |
|
Pete Rose - T/S back roll 360 handle pass |
Semi-Pro |
1700 |
|
Scarecrow Mobe (Crow Mobe) - Scarecrow w addt'l 180 |
Semi-Pro |
1600 |
|
Scarecrow Mobe 540 (Crow Mobe) - Scarecrow w addt'l 180 |
Semi-Pro |
1800 |
|
Skeezer - Switchstance Crow Mobe |
Semi-Pro |
1700 |
|
Spear Rib - H/S backroll 360 handle over head |
Semi-Pro |
1450 |
|
Switch Mobius - H/S mobius fakie approch, fakie landing |
Semi-Pro |
1700 |
|
X-Mobe - switchstance Pete Rose |
Semi-Pro |
1800 |
|
Tricks Not Listed – Points added to overall Point Value |
||
|
1 Wake-off (1 wake version of a 2 wake trick) |
Novice |
-100 |
|
Air version of an inverted trick |
Advanced 5 |
+150 |
|
Glide 911 based trick with grab. 2wk grab trick value+900. Example: Method glide is 425+900=1325 |
Advanced 5 |
+900 |
|
Mobius trick to 540- an extra 180 added |
Semi-Pro |
+200 |
|
Mobius version of inverted trick |
Advanced 5 |
+500 |
|
Mobius version of inverted trick + 180 (540 version) |
Advanced 5 |
+600 |
|
Nuclear grab version of an invert or spin (360 or up ) |
Advanced 5 |
+125 |
|
Off-Axis Spins (body and board must be off axis) |
Advanced 5 |
+100 |
|
Ole¹ version of any 1 or 2 wake spin ( 360, 540, 720 ) |
Advanced 5 |
+50 |
|
Osmosis Spins (handle is thrown and regained after spin) |
Advanced 5 |
+200 |
|
Shifty Version of a Spin trick (90 degree opposite direction) |
Advanced 5 |
+100 |
|
Stalefish, Roastbeef or Crail grab version of an invert or spin (360 or up) |
Advanced 5 |
+100 |
|
Switch Version of trick (fakie approach) |
Advanced 5 |
+100 |
|
Suicide Version of any trick (handle is released w/both hands and regained) |
Advanced 5 |
+200 |
|
Suicide Version of any Intermediate trick (handle is released w/both hands and regained) |
Intermediate |
+125 |
|
Tricks with 180 (to revert or fakie) |
Semi-Pro |
+50 |
|
Tricks with a Grab |
Intermediate |
+50 |
|
Tumbleturn after an Raley based Trick must be immediate |
Advanced 5 |
+250 |