CLWSC KNEEBOARD RULES AND DIVISIONS

 

GENERAL

Your division is determined by your ability. You will only be allowed to complete the tricks allowed for your division. Any trick completed that is not approved for your division will either not be scored or cause the rider to be bumped to the next appropriate division.

DIVISIONS

Minis, Junior Varsity, and Varsity Divisions

These divisions are allowed a total of 16 tricks with a maximum of 8 per pass. Any trick performed in the first pass many be performed again in the second pass. Any trick performed twice in the same pass will only be awarded points once. Surface spins are limited to five per pass. If more than five are performed, only the first five will receive credit. All riders must complete an score sheet prior to riding, indicating which tricks they will perform. The tricks do not need to be performed in the order listed. Tricks allowed in the these divisions include: surface tricks, jump 1-wake, jump 2-wakes, wake-180, wake-360, air-180, air-360, nose dip and twister.

Open Division

A maximum of 5 (five) wake crossings per pass will be allowed. Tricks cannot be repeated and novice tricks will not be scored. Tricks allowed include all wake tricks, all surface tricks, and all inverted tricks. There is no limit on the number of inverted tricks.

All divisions will be allowed two passes through the course to complete their tricks. Tricks must be listed in the current rulebook or approved by the Chief Judge prior to riding. Only the tricks listed in the rulebook will be allowed at the INT Championships. No dock starts or platform starts will be allowed at any time.

 

CLWSC KNEEBOARD TRICK LIST

SIDE SLIDE – (20 pts.) Start with the front of the board facing the boat.  Turn the board 90 degrees and slide sideways through the water, then turn the board back towards the boat.

SURFACE 180 – (40 pts.) With the board facing the boat, the kneeboarder spins the kneeboard around so that the front of the board is facing 180 degrees away from the boat and the kneeboarder has both hands on the handle behind his back.  The kneeboarder spins the board back around in the same direction that he spun it originally so that the board is facing towards the boat to complete the trick.

SURFACE 360 – (45 pts.)  With the board facing the boat, the kneeboarder spins the board 360 degrees until the board is facing towards the boat.

HEAD BACK – (30pts.) With the board in contact with the water, the kneeboarder leans backwards, over the tail of the board, so that his head is touching the water before returning to the kneeboard position.

NO HANDER - (40pts.) While in the regular kneeboard position, the kneeboarder places the handle in between his knees or legs, releases the handle with both hands and extends his arms outward and to the side parallel to the water before regaining control of the handle.

AIR 180 – (50pts.) Kneeboarder must attain lift off the wake.  While in mid-air, the kneeboarder spins the board and lands, facing 180 degrees from before, in control with both hands on the handle behind the back.

WAKE JUMP ONE -(50pts.) Kneeboarder must attain lift off the wake. While in mid-air, place one hand clearly on the back of his head. Kneeboarder must land the jump in control with one or two hands on the handle.

REVERSE WAKE JUMP ONE - (50pts.)Same as above but wake jump must come from the opposite direction has the original.

WAKE METHOD GRAB - (50pts.) Kneeboader must attain lift off the wake. While in mid-air, place one hand clearly on the front part of the board and to the side near the knee area. Kneeboarder must land the jump in control with one or two hands on the handle.

AIR 360 – (60pts.)  Kneeboarder must attain lift off of the wake.  While in mid-air, spin the board around 360 degrees, simultaneously passing the handle behind the back, and land with the board facing in the same direction as before.  Kneeboarder must land in control and have both hands on the handle.

WAKE NOSE GRAB - (60pts.) Kneeboarder must attain lift off the wake. While in mid-air, place one hand clearly on the nose (front tip) of the board. Kneeboarder must land the jump in control with one or two hands on the handle.

WAKE TAIL GRAB - (70pts.) Kneeboarder must attain lift off the wake. While in mid-air, place one hand clearly on the tail (back) of the board. Kneeboarder must land the jump in control with one or two hands on the handle.

FLOATER - (80pts.) While in regular kneeboard position, the kneeboarder releases the handle with both hands, places both hands simultaneously behind his head before regaining control of the handle.

HANDLE FLIP - (100pts.)While in regular kneeboard position, the kneeboarder releases the handle with one hand with a spinning motion while simultaneously placing his other hand clearly on the back of his head before catching the handle with one or two hands. Please note the handle must spin at least one full revolution before being caught.

TICK TOCK - (100pts.) Kneeboarder must attain lift off the wake. While in mid-air, the board must rotate 90 degrees to one side, followed by a 90 degree turn, in the opposite direction, back to the front position. Kneeboarder must complete both rotations before landing.

REVERSE TICK TOCK - (100pts.)Same as above but the 90 degree rotation must rotate in the opposite direction as the original.

TICK TOCK BACK - (200pts.)Kneeboarder must attain lift off the wake. While in mid-air, the board must rotate 90 degrees to one side, followed by a 270 degree turn, in the opposite direction, back to the front position and continuing on to the back position. Kneeboarder must complete both rotations before landing.

REVERSE TICK TOCK BACK - (200pts.)Same as above but the 90 degree rotation and the 270 degree rotation must rotate in the opposite direction as the original.

SWITCH THREE - (200pts.) Kneeboarder must attain lift off the wake in a backward
kneeboarding position. While in mid-air, the board must rotate 180 degrees to the front position, followed by a 180 degree turn, in the opposite direction, to the original back position. Kneeboarder must complete both rotations before landing backwards.

REVERSE SWITCH THREE - (200pts.) Same as above but the first and second 180 degree rotations must rotate in the opposite direction as the original.

WAKE FLOATER - (200pts.) Kneeboarder must attain lift off the wake. While in mid-air, the kneeboarder releases the handle with both hands, places both hands simultaneously behind his head before regaining control of the handle.

WAKE HANDLE FLIP - (220pts.) Kneeboarder must attain lift off the wake. While in mid-air, the kneeboarder releases the handle with one hand with a spinning motion while simultaneously placing his other hand clearly on the back of his head before catching the handle with one or two hands. Please note the handle must spin at least one full revolution before being caught.

BODY SLIDE - (300pts.) Kneeboarder must be on the outside of either wake, lean to one side so that his body is on the water taking the support of the board on the water and placing it on the body, leaving the board clearly and completely out of the water before returning to the regular kneeboard position.

REVERSE BODY SLIDE -(300pts.) Same as above but the trick must take place on the opposite side of the wake than the original.

TICK FIVE - (420pts.) Kneeboarder must attain lift off the wake. While in mid-air, the board must rotate 90 degrees to one side, followed by a 450 degree turn, in the opposite direction, to the front position and continuing on with a full spin to the front position. Kneeboarder must complete both rotations before landing.

REVERSE TICK FIVE - (420pts.) Same as above but the 90 degree rotation and the 450 degree rotation must rotate in the opposite direction as the original